![]() JBA members even chide you in cutscenes after that. For example, if you don't kill a JBA target in prison, you won't get to wield a pistol through the level. However, current-gen Double Agent features more "us or them" types of decisions to make, with instant repercussions. This pits the two against each other, which I don't find as compelling as the harmonious balance of the two-metered 360 version. Completing a task for one will bring the meter more in their favor. Speaking of trust, you have one trust bar, with your agency on one side and the terrorists on the other. For example, your time at JBA headquarters is spent doing nothing but incognito spying, rather than gaining their trust. If the 360 version glosses over key points (like Sam's stay in the joint), the current-gen games warp right past them. From there, he becomes one of their ranks, working as a bad guy while trying to pacify his suspicious coworkers back at Echelon. ![]() This starts with Sam getting booked into maximum security prison so he can make friendly with an incarcerated JBA member. With little else to live for, he takes on a dangerous undercover assignment - infiltrating the terrorist group John Brown's Army. The general story arc is the same: Sam is just doing his sweet thing, until a personal problem shatters his life. After already putting the Xbox 360 game through its paces, I was eager to have this old spy teach me a few more tricks. Double Agent is not only the fourth installment of the Splinter Cell series (portable versions notwithstanding), it's actually two separate games: next-gen and current-gen. Amazing, then, that the guy can go to work on two distinct console games at once. Sam Fisher wasn't a spring chicken to begin with, so he's definitely getting up there in years. ![]() Today's top spy is tomorrow's washed-up old fart.
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